The ending reveals the truth, the motives, the who what where and when and the finale. The story of Rachel Foster will reveal itself, but it is likely that the player as well as the player character will get more than they bargained for. The story itself is winding, the hotel has a living presence and movement all of its own making, and at times the player character is in control and at times she seems to be and as the player will be – along for the ride. (Oh, and you absolutely must calibrate the brightness/contrast as directed, otherwise that’s cheating!) It isn’t long before that feeling of anxiety can creep into and overwhelm the player, seriously. It grows further with the phone call, the monologue from the player character and the level of her anxiety rising. The lighting, the grandeur of the hotel and the constant tension and apprehension start the process of the mind fudge. Unless there are specific reasons that this kind of content is more likely to affect the player, this game is unlikely to harm a person in any way, don’t stress, and make smart choices. So this game is perhaps not appropriate for young players, although the average teenager is likely to have a firm understanding of these concepts through education, films and media etc. Paraphrased, it warns that the game deals with themes of death and grooming. This game comes with a serious warning at the start. That is essentially it it is simple for anyone to play, including those with mobility concerns. This feature also only gets introduced part-way into the first part of the game which is almost equally annoying.įinally, the player can look at objects, notable items contain a label on screen and actionable items can be activated with the ‘A’ button. The character can also ‘run’ however this should be considered to be a 15% speed increase at best, it is so much so, that the temptation to demand more from the controller than it is willing to give is strong in this game. The bulk of the dialog and gameplay takes place via a phone call, which seems odd, but it is a useful story telling device. Now it is odd however that the polaroid is used for just one day and perhaps all of 10 minutes at most.Ĭhristmas eve. The character ends up with three inventory items, a dynamo flashlight, a Polaroid camera and parabolic shotgun microphone, because – reasons. The story of the game forces the player character to start to look deeper into the suicide of Rachel Foster as well as analyse and assess the character of the players’ father. In a sense there is a similar play style to The Stanley Parable, although it is more linear in its nature and certainly does not reset or screw with your mind – in that respect.Įach of the 9 phases of the game is broken up into a single day, occurring over Christmas, take note of that because it is the first level of mind fudging (and replace fudging with a similar word you use when you accidentally hammer your fingers).Įach day involves some kind of problem to solve, which start out with the practicalities but soon escalate to some serious mind fudging. This game takes place entirely inside the hotel, and at each stage the player character is free to explore the entire hotel, the painting on the wall and every other minutia of rendered detail. With strictly business on her mind, she must inspect the hotel as part of the process of selling it, until the phone rings. This leads the player to the hotel she now owns, where the horrible events took place having not been there since, this is just a dreaded reminder for the player character, one that she would rather forget.
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